📓 Blue Shutter Dev Log Hey again A few strange things took shape this week. Some small fixes in the forest, a playable sandwich counter, and a hallway that f...
Blue Shutter - Development Log: Enemy Update: Formless 🌀 Animation Overhaul – Phase 1 NEW ENEMY: Cyclops Began improving Formless enemy. Started work on ne...
Hey again Here’s a look at what’s been taking shape in the world of Blue Shutter . Some quiet breakthroughs, a few odd dead ends, and the kind of progress t...
📓 Blue Shutter Devlog A peek behind the curtain of Wadsroad... 🎛️ Pause Menu Settings – Almost There! We’ve been polishing up the Settings UI in the...
We’ve been polishing up the Settings UI in Blue Shutter’s pause menu, and this week was all about making sure video settings are easy to test without accide...