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Devlog
Flickers, Tentacles, and Sandwiches
July 09, 2025
by
Conquiri
📓 Blue Shutter Dev Log Hey again A few strange things took shape this week. Some small fixes in the forest, a playable sandwich counter, and a hallway that finally has a mirror. Here's what’s new...
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Development Log: Enemy Update – Formless
July 02, 2025
by
Conquiri
Blue Shutter - Development Log: Enemy Update: Formless 🌀 Animation Overhaul – Phase 1 NEW ENEMY: Cyclops Began improving Formless enemy. Started work on new dash and tentacle attack animations...
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📓 Blue Shutter Dev Log (Spooky Vibes)
June 20, 2025
by
Conquiri
Hey again Here’s a look at what’s been taking shape in the world of Blue Shutter . Some quiet breakthroughs, a few odd dead ends, and the kind of progress that doesn’t always look like much unti...
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A peek behind the curtain of Wadsroad...
June 13, 2025
by
Conquiri
1
📓 Blue Shutter Devlog A peek behind the curtain of Wadsroad... 🎛️ Pause Menu Settings – Almost There! We’ve been polishing up the Settings UI in the pause menu Added fully functional Apply...
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🎛️ Devlog – Making Video Settings Smarter (and Safer!)
June 05, 2025
by
Conquiri
2
#Setting UI
We’ve been polishing up the Settings UI in Blue Shutter’s pause menu, and this week was all about making sure video settings are easy to test without accidentally breaking your game (we’ve all b...
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