Development Log: Enemy Update โ€“ Formless


Blue Shutter - Development Log: Enemy Update: Formless 

๐ŸŒ€ Animation Overhaul โ€“ Phase 1

  • NEW ENEMY: Cyclops 
  • Began improving Formless enemy.
  • Started work on new dash and tentacle attack animations.

๐ŸŒ€ Animation Overhaul โ€“ Phase 2

  • Completed new dash and tentacle attack animations.
  • Created new animations for:
    • Idle
    • Run
    • Vulnerable
    • Vulnerable Recovery
    • Pre-dash
    • Pre-attack

๐ŸŒ€ Animation Overhaul โ€“ Finalization

  • Finalized and polished all Formless animations, ready for AI integration.

๐Ÿง  AI Logic Integration & Combat Refinement

  • Refined tentacle attack hitbox timing and adjusted range.
  • Synced all new animations with combat actions for smoother transitions.
  • Replaced fixed-duration attack logic with dispatcher-based triggers for flexibility.
  • Improved slope detection using expanded raycast checks above and below ground level.

๐Ÿง  AI Behavior Tuning & Player Interaction

  • Added new functions to optimize turning and player position awareness.
  • Tweaked dash range and dynamic tentacle follow-ups based on player proximity.
  • Enhanced tentacle barrage logic:
    • Formless now reorients toward the player between strikes when in range.
    • If player is out of range, Formless ends the attack sequence naturally.

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